AJ FORGE
PC AssessorWindows · in development

Launch. Measure. Close. Verdict. Fix.

PC Assessor is a one-button test for a Windows gaming PC. It finds your games, launches the one you pick, measures the whole machine while you play, closes it, and comes back with a verdict a normal person can act on: the real ceiling, what's causing it, and the one or two settings worth changing. Then it can apply them.

Windows 11Node + PowerShellLocal modelFlat and VRNothing uploaded
PC Assessor game page for DCS World: Test button, measured 123.2 fps average and 86.1 fps 1% low, GPU 99%, verdict GPU-bound
The app

A launcher that tells you the truth about your machine.

Every screen below is a real capture from the current build, taken on the development PC on 23 September 2026. The numbers are that machine's actual results.

PC Assessor library: 21 installed games with Steam artwork, recently tested games showing their measured fps

It finds your games and remembers every result

Scan once and every installed game appears with its artwork, engine, upscaler and anti-cheat already identified. Games you've tested carry their measured frame rate on the card, so the library doubles as your machine's scoreboard.

Steam artwork is cached locally. Non-Steam games get their own icon.

Assessment for DCS World: verdict, a metric table with rendered fps, GPU and CPU busy, GPU power, then sections for change these, leave alone, beyond settings and hidden constraints

Verdict, why, and what to leave alone

One run produces a written assessment: the verdict in a sentence, the measurements behind it, what to change, what to leave alone, and what only hardware would fix. Here the card says the GPU is the limit, the 1% low clears the single-player target, and nothing in the graphics menu would move the result. So it says so, instead of inventing a tweak.

Written by a local model from the measured data. The report never leaves the PC.

This machine: CPU, GPU, RAM and display summary, a grid of pass and warn checks, three things worth fixing, VR headset results and an upgrade path

The machine check finds what the game can't tell you

Power plan, turbo, memory speed, PCIe link, driver age, background recording, overlay agents, recent crashes, uptime. Each one is a pass or a warning with the reason, and each warning opens into a fix that states its cost as well as its benefit. Memory integrity, for instance, is flagged as a security trade-off and left as your call.

VR results come from the headset runtime's own log, not the mirror window. The upgrade path names parts from the hardware alone, with no prices and no affiliate links.

Why it exists

Because "is my PC good enough?" has never had an honest answer.

Measured, not guessedFrame times, GPU busy, VRAM, CPU clocks and stutter are sampled during a real run of your game, bound to its process. Benchmark charts for someone else's PC don't count.
Written for a personThe card has the numbers. The assessment translates them. You get a verdict, the reason, and what to do, in that order.
Every fix shows its costTurning off background recording is free. Excluding a game folder from antivirus is not. The app shows both sides and only presses the button for the free ones.
Flat and VR, separatelyA headset run is judged by what the headset received, frame hold, reprojection and glitch rate, not by monitor fps. Profiles for each are kept apart.

Honest constraint: it can only measure games it can find and hook. Anti-cheat titles are measured from the outside, which is less precise, and the card says so. The tool's own on-screen strip can also cost a little frame pacing, and the app tells you when that happened.

Early access

Want it on your PC first?

Tell us what you play and what you think is wrong with your machine.

hello@ajforge.com.au